This job is no longer available
This job expired on 11/08/2026. It no longer accepts applications.
Remote Video Game Composer (Full-time/Contract)
Odixcity Consulting · Sao Tomé-et-Principe
Job description
About the role
We are looking for a visionary composer to create dynamic, immersive scores for our upcoming video game titles. Working remotely, you will define the sonic identity of each project, aligning music with narrative, characters, and environments.
Key responsibilities
- Compose and produce original high‑quality musical scores ranging from ambient tracks to combat and cinematic themes.
- Develop interactive, adaptive music layers that react to player actions and changing gameplay scenarios.
- Collaborate with narrative designers, producers, and sound designers to ensure music supports mood and pacing.
- Integrate musical assets into game engines and audio middleware (Wwise, FMOD) with seamless loops and transitions.
- Iterate quickly on musical ideas based on feedback and playtesting.
- Organize, label, and deliver all audio files according to technical specifications and schedules.
Required profile
- 3–5 years of professional experience composing music for video games with a strong, diverse portfolio.
- Fully equipped home studio capable of delivering studio‑standard audio.
- Excellent communication skills for virtual collaboration and ability to meet tight deadlines.
Required skills
- Proficiency with Digital Audio Workstations such as Logic Pro, Cubase, Ableton, or Pro Tools.
- Experience integrating music into Unity or Unreal Engine.
- Knowledge of audio middleware tools like Wwise and FMOD.
- Strong understanding of music theory, orchestration, arrangement, and high‑quality virtual instrument libraries.
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Odixcity Consulting
Sao Tomé-et-Principe